Portfolio

Interviews

‘Our mission is to make Minecraft the most amazing game we can’ – Mojang on following-up the biggest game on Earth

The Xbox One strikes back

Xbox’s Eagle on the company’s 2016, Xbox One S and Scorpio

Oculus’ Rubin on the Rift’s first year and its High Street launch

Meet the new Atari

Sweet like Candy: King’s plans to grow beyond Candy Crush

Five years of Green Man Gaming

ID@Xbox comes of age

The Rocket League explosion: developer Psyonix on what’s next for the surprise hit of the summer

‘Oculus Rift isn’t going to sell billions in 2016 – and that’s okay’

Survival of the fittest: Studio Wildcard talks Ark’s rise 

“The Witness isn’t an indie game”

The Brave New World of VR

Could 2016 be Deep Silver’s biggest year yet?

Testing times: top QA and localisation firms talk VR, porn and multiplayer betas

Sold Out’s leap into triple-A

With Sniper Elite 4 and Yooka-Laylee, is 2017 going to be Sold Out’s biggest year yet?

How to make it big in China

E3 2016 PLAYSTATION ROUNDUP: Sony goes big on software

Is the indie games scene doomed?

How could the Brexit impact the UK games industry?

History Lesson: The story of Wipeout

THQ Nordic explains its rebrand

EA: No longer the most evil company in games

How G2A plans to win over the industry

Google dreams big on VR

Atlus talks Persona 5 and the declining Japanese console market

Take-Two’s Zelnick talks mobile, movies and GTA V’s continued success

Media:

Why are some of the games media’s biggest names turning to Patreon?

How Official PlayStation Magazine proved that print isn’t dead

The road less travelled – Kotaku’s new editorial direction

Why Eurogamer ditched review scores

Breaking bad – how to stop games releasing with major bugs and issues

It’s games journalism, but not as we know it

YouTube vs Twitch: The battle for the billion dollar streaming market

IGN co-founder Peer Schneider on the media giant’s 20-year evolution

Previews

Capcom on Resident Evil’s return to its horror roots

Hands on with the Nintendo Switch

Why LawBreakers ditched free-to-play

King on its multiplayer-focused card game Shuffle Cats

CCP discusses Eve Valkyrie and being a VR pioneer

Eidos Montreal on living up to Human Revolution with Deus Ex: Mankind Divided

Why Mafia III isn’t afraid to deal with racism

Capcom’s battle to bring Street Fighter to the masses

The Big Game: Overwatch

Forza’s tenth lap

The Indie Interview

The Great Escapists – developer Mouldy Toof on the indie prison game

From game jam to E3 in six months – the story of Acid Nerve and Titan Souls

Plain sailing for Yacht Club Games

A PC developer’s tale – William Pugh on making The Stanley Parable

One indie’s journey to resurrect local multiplayer

How Prison Architect freed Introversion Software

Eitr’s got Soul

Interview: Fabulous Beasts and where to find them

Ten Seconds with Dan Pearce

Firewatch developer Campo Santo talks indie game pricing and launching a boxed version

Lovable Hat Cult talks about sex and Apple

Burnout creator Fiona Sperry on leaving EA, going indie and Dangerous Golf

We Happy Few developer Compulsion on E3 hype, drugs and Early Access

How Hollywood influenced Seraph developer Dreadbit

BillyGoat Entertainment on the Galactic Empire, Kickstarter and the Brexit

Reigns developer wasn’t sure he could make a good free-to-play game

Variable State on the making of Virginia

Tarsier Studios: ‘Little Nightmares isn’t a triple-A game’

Developer Drool on why Thumper is not a rhythm title

Going underground: The story of Dinosaur Polo Club’s Mini Metro

D-Pad’s Jo-Remi Madsen discusses Owlboy’s nine years of development

Edge Case Games team ‘begged’ its CEO not to put Fractured Space on Early Access

News

Steam axing OAuth authentication system has left games wide open to key reselling

It’s official – Guitar Hero Live to launch this year

Sumo Digital takes charge of Dead Island 2

NIS America cuts ties with Persona publisher Atlus

Xbox One S 2TB launching on August 2nd in the UK, 500GB and 1TB versions to follow

Bleszinski unchained

Owlboy… Tell me the secret of your power

Ladykiller in a Bind: We need to talk about sex

Enter the Gungeon review